Materials

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Have a look at albedos, normalmaps and heightmaps. I normally use different parts of different textures to make something new like using the mortar normal map on the dirt albedo to make it look rough even though they aren't from the same group.

Example spheres are made in unity.


Seamless

Seamless

Metal | Building Materials | Nature

Metal

Galvanised

galvanised metal texture seamless galvanised metal normal map seamless
galvanised metal texture example

Diamond plate

diamond plate metal floor texture seamless diamond plate metal floor normal map seamless
diamond plate metal floor texture example

Building Materials

Bricks | Mortar | Tarmac | Tiles | Concrete | Chip Board

Bricks

Flemish bond

bricks texture seamless bricks texture normal map seamless bricks texture height map seamless
bricks texture example

Brown

bricks texture seamless bricks texture normal map seamless bricks texture height map seamless
bricks texture example

Mortar

Natural white

mortar texture seamless mortar texture normal map seamless mortar texture height map seamless
mortar texture example

Tarmac

Black

tarmac texture seamless
tarmac texture example

Concrete

concrete texture seamless

Chip Board

chip board texture seamless

Tiles

Gritty squares

grittybathtile texture seamless gritty bath tile texture normal map seamless gritty bath tile texture height map seamless
gritty bath tile texture example

Nature

Pixel

Pixel

Dirt

dirt texture seamless

Green plant

green plant grass texture seamless

Leaves (transparent)

green leaves texture seamless

Orange plant

orange plant grass texture seamless

Purple plant

purple plant grass texture seamless