Towers
The player starts on 'the plaza' and can choose to go towards one of the 4 Towers. When the player collides with a Tower they're teleported to a 'world' inside the Tower. Since there are 4 Towers, that means that there are 4 worlds.
World 1 is a long hallway with a Sheperd's tone playing in the background and I used this to make the player feel disoriented while walking to the exit at the other end of the hallway. The world is based on a memory I have of being on holiday for the first time in a bungalow
World 2 contains.
World 3.
World 4.
Once the player has completed all 4 worlds the player stands on the roof of their last tower standing before Tower 5.
Towers explores themes of memories and time passing which is enhanced by the visual imagery
Towers was first conceptualised sometime in late November 2025 when I was on google maps looking at the Beaver House and Voewood House tower block flats in stockport. I wanted to recreate the image I saw because the street view from 2008 looked quite close to one of my earliest memories back sometime around 2012 when I was looking up at one of the towers from the ground. After seeing this I decided to use the imagery for a new game and on Wednesday the 10th of December 2025 I created a unity called Towers.
Image of the Beaver and Voewood towers by webbaviation :
In one of the first drafts of the game, there was going to be only one tower and once the player entered they would see a marble statue at the end of a hallway which would have looked similar to World 1's interior. The marble statue would first be docile until the player got too close, after which, it would approach the player while they weren't looking, like a weeping angel.
Big thank you to my friend Luke who created the track for World 2 and for sending me snare drum sounds to help create the Tower4 track too.
Thank you to Prowox010 on Freesound.org for cars sounds used in Tower4 track.
Thank you to roman_cgr on Freesound.org for roadworks sounds used in Tower4 track.
Thank you to unfa on Freesound.org for jet sounds used in Tower4 track.